Red Moon Roleplaying

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Filtering by Tag: Dungeons & Dragons

To Ba'ator and Back 07: The Stepping Stones of Good Intentions

In the final installment of this classic Planescape adventure, our characters face a series of terrifying challenges, each more horrific than the last… all in the desperate hope that they might finally escape from the plane of Baator and perhaps even one day to find a portal that will eventually lead them back to their home world. But, how many more of their dwindling numbers will the Nine Hells ultimately claim before they even have a prayer of safely setting foot upon the streets of Sigil: the City of Doors...? Abandon all hope, ye who exit here.

But first, please enjoy Mattiaz’s dramatic reading of excerpts from his character background that was provided to each player prior to gameplay. And special thanks to Jenny Randle for voicing Shaaraxxis, called “Stormsong”!

If you prefer to just jump forward to the actual-play action, please skip ahead to 18:30.

This episode features music from the enhanced soundtrack of the classic video game Planescape: Torment created by Black Isle Studios (music composed by Mark Morgan) and provided courtesy of the fine folks at Beamdog. Visit Beamdog.com to access digital downloads of more classic RPG video games, remastered gaming soundtracks, and other great roleplaying resources!

Also using music by: Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. Used with permission from Cryo Chamber.

Full credits including additional tracks and SFX can be found here:http://thereliquum.com

Web: https://www.redmoonroleplaying.com
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To Ba'ator and Back 05: The Divine Tragedy... or the Infernal Comedy

In the fifth installment of this classic Planescape adventure, our characters must traverse the hellish plane of Baator to find (and then barter for) the keys to their escape from the fabled Pillar of Skulls… though how could they ever hope to trust something actually comprised of the souls of dead sages who in life had lied for a living?

But first, please enjoy Hjalmar and Aaron’s dramatic reading of excerpts from their character backgrounds given to each of them prior to gameplay. And special thanks to Jenny Randle for voicing Lady Maje Harkadies, Shaaraxxis (called “Stormsong”), and Vanel Harper! If you prefer to just jump forward to the actual-play action, please skip ahead to 31:00.

This episode features music from the enhanced soundtrack of the classic video game Planescape: Torment created by Black Isle Studios (music composed by Mark Morgan) and provided courtesy of the fine folks at Beamdog.

Visit Beamdog.com to access digital downloads of more classic RPG video games, remastered gaming soundtracks, and other great roleplaying resources!

Also using music by: Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. Used with permission from Cryo Chamber.

Full credits including additional tracks and SFX can be found here:
http://thereliquum.com

Web: https://www.redmoonroleplaying.com
iTunes: http://apple.co/2wTNqHx
Android: http://bit.ly/2vSvwZi
Youtube: https://www.youtube.com/RedMoonRoleplaying
Spotify: https://spoti.fi/30iFmzn
RSS: http://www.redmoonroleplaying.com/podcast?format=rss
Patreon: https://www.patreon.com/RedMoonRoleplaying

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To Ba'ator and Back 04: What Nightmares May (Yet) Come?

In the fourth installment of this classic Planescape adventure, our characters must wade through a river of blood… in this particular case: literally! And all on the blind hope that they will eventually be able to trade something of theirs for the information they need to escape the hellish plane of Baator… and that from a very dubious vendor indeed...

But first, please enjoy Mattiaz’s dramatic reading of excerpts from his character background that was provided to each player prior to gameplay. And special thanks to Jenny Randle for voicing Shaaraxxis, called “Stormsong”!

If you prefer to just jump forward to the actual-play action, please skip ahead to 10:30.

Featuring the Planescape: Torment soundtrack, courtesy of Beamdog.

Also using music by: Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. Used with permission from Cryo Chamber.

Full credits including additional tracks and SFX can be found here:
http://thereliquum.com

Web: https://www.redmoonroleplaying.com
iTunes: http://apple.co/2wTNqHx
Android: http://bit.ly/2vSvwZi
Youtube: https://www.youtube.com/RedMoonRoleplaying
Spotify: https://spoti.fi/30iFmzn
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To Ba'ator and Back 03: In That Sleep of Death Lucid

In the third installment of this classic Planescape adventure, our characters begin to take in the full scope of the truly terrifying obstacles that lie ahead of them… and yet, the challenges of this literal hellscape may pale in comparison to the challenges that face each man’s personal journey…

But first, please enjoy Hjalmar’s dramatic reading of excerpts from his character background that was provided to each player prior to gameplay. And special thanks to Jenny Randle for voicing Lady Maje Harkadies and Shaaraxxis, called “Stormsong”!

If you prefer to just jump forward to the actual-play action, please skip ahead to 17:00.

Featuring the Planescape: Torment soundtrack, courtesy of Beamdog.

Also using music by: Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. Used with permission from Cryo Chamber.

Full credits here including additional tracks and SFX can be found here:
http://thereliquum.com

Web: https://www.redmoonroleplaying.com
iTunes: http://apple.co/2wTNqHx
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Youtube: https://www.youtube.com/RedMoonRoleplaying
Spotify: https://spoti.fi/30iFmzn
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Patreon: https://www.patreon.com/RedMoonRoleplaying

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B6 - The Veiled Society, with Fear of a Black Dragon

We had the amazing opportunity to play the classic Dungeons & Dragons module “B6 – The Veiled Society” from 1984, together with our friends at the Ennie-award winning old school RPG podcast ”Fear of Black Dragon”. The setting for the module is the city of Specularum in Mystara, where three powerful families are vying for power. Interestingly enough this is a hard-boiled detective story where the player characters have to solve a murder and avoid becoming victims of the scheming machinations of the three families.

The adventure was written by David “Zeb” Cook who would later on create the amazing Planescape setting.

There is a companion episode for this made by Fear of a Black Dragon where they analyze the module that you can listen to here
https://www.gauntlet-rpg.com/fear-of-a-black-dragon/the-veiled-society

Finally, music for this episode is provided by the amazing folks over at Heimat Der Katarstrophe, serving up only the finest Dungeon Synth for your enjoyment. Check out their stuff here
https://heimatderkatastrophe.bandcamp.com/

Dungeon Master: Tom McGrenery, Fear of a Black Dragon, The Gauntlet Network
Adventure: B6 - The Veiled Society, Dungeons & Dragons
Music by: Gnoll, Kobold, Sidereal Fortress, Dunjon Magik, Thongor, Silencio Permanente, Withmarrah and the unpronuncable artist from HDK4. Used with permission from Heimat Der Katastrophe

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To Ba'ator and Back 02: Hellbound & Down

The hunters and the quarry both find themselves in Hell, having to work together in order to have any chance of getting out.

Game: Dungeons & Dragons, Planescape
DM: Robert Randle, Blackspire Studios
Guest Player: Aaron Campbell, Adventure Hook

Featuring the Planescape: Torment soundtrack, thank you Beamdog!

Also using music by: Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. Used with permission from Cryo Chamber.

Web: https://www.redmoonroleplaying.com
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D&D - The Styes, Part 2: Dark Waters

A dark shadow falls on the city and there are things waiting in the dark waters. Will the mystery of the Lantern Man murders be solved?

We conclude our playthrough of the scenario "The Styes" from Dungeon Magazine #121, that is also featured in "Ghosts of Saltmarsh"

Adventure: The Styes, 2005, by Richard Pett
Music by: Cryo Chamber Collaboration

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To Ba'ator and Back 01: Paradise Lost & Found

One of our absolute favorite settings for Dungeons & Dragons is undoubtedly Planescape. The twisting, dark streets of the city of Sigil, the beauty and weirdness of the multiverse and the horrors of the nine hells all come together in to a wonderful whole that has enchanted us since playing Planescape: Torment back in the nineties.

Together with our friends at Adventure Hook and Blackspire Studios we have created this actual play of the classic Planescape adventure “To Ba’ator and Back” which is featured in the “Well of Worlds” module. We are playing AD&D 2nd edition and the adventure begins in Blackspire’s world Terregastia, where a manhunt is under way. Production has been done by the talented Robert Randle at Blackspire and you are in for a real treat over the coming seven weeks.

One of the most exciting things about this project is that Beamdog have kindly given us permission to use the original soundtrack for Planescape: Torment. This is a true honor and really helps set the right tone. Thank you!

We also used music by Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. As always huge thanks to Cryo Chamber for their kindness in allowing us to use their material.

Web: https://www.redmoonroleplaying.com
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The Great Vilhaim Heist 07: The Vault

The final episode is here. Our heist crew have entered the vault, will they be able to rob it of its riches? Or will it become their grave?

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Dungeon Master: The Gentleman Gamer Matthew Dawkins
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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The Great Vilhaim Heist 06: The Suit

Desperate times calls for desperate measures it seems. Dark deeds await within the Citadel of Vilhaim...

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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D&D - The Styes, Part 1: City on the Water

Issue 121 of the very much missed "Dungeon Magazine" contained a fantastic adventure for D&D 3rd edition called "The Styes", that took place in a dark and dreary port town plagued by mysterious murders. On Tuesday the 21st of May the new D&D 5th edition module "Ghosts of Saltmarsh" will be released and The Styes is one of the many classic adventures that have been included.

To celebrate this new launch we made our own conversion of the old adventure and ran it as a one-shot. Enjoy part one here and do check out Ghosts of Saltmarsh!

Adventure: The Styes, 2005, by Richard Pett
Music by: Cryo Chamber Collaboration

Web: https://www.redmoonroleplaying.com
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The Great Vilhaim Heist 04: The Sorcerer

Emotions run high as the crew departs for the citadel to begin the heist. Can they trust their new companions? And what awaits out at sea?

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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The Great Vilhaim Heist 01: The Dragon

Over the coming few weeks we will be playing the adventure "The Great Vilhaim Heist" for Scarred Lands, a setting for Dungeons & Dragons by Onyx Path Publishing. We are again joined by The Gentleman Gamer Matthew Dawkins who will be our Dungeon Master for this adventure.

"Scarn. This world is not what it once was. Broken and battered, it was mauled in a great conflict that raged across its surface for years. The titans — primal beings, forces of nature that created and shaped Scarn — warred with their children, the gods, who had learned to draw power from the faith of lowly mortals wandering the face of Scarn. They clashed across the world, amassing armies using the creatures they created or who worshiped them. On one side were the “titanspawn,” twisted monsters and foul creatures loyal to the titans; on the other, the “divine races,” the mortals, banded together to aid the gods. Over time, the gods were successful and the titans subdued, but never destroyed. The gods are the sole rulers of Scarn now, fueled by the devout worship of their mortal followers.

Yet though the war is over, the damage remains, and it is for this reason that Scarn is now known as the Scarred Lands. That great conflict, known as both the Divine War and the Titanswar, has been over for a century and a half, but the healing process has only just begun. Much of Scarn’s topography has been twisted and warped in unnatural ways. And the titans, though dormant, are not dead. Welcome... to Scarred Lands"

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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Curse of Strahd: Post-mortem

Thank you again for following our play-through of "Curse of Strahd"!

Craig, Hjalmar and Mattiaz sat down right after the end of the campaign to look back on their memories from the journey. The total conversation clocked in at 2.5 hours and we hope that you will enjoy reminiscing about the twisted places we visited and the many wonderfully dark characters we met.

We have a few more things to prepare over the coming week but will be announcing our next campaign as soon as we can. Stay tuned!

Web: https://www.redmoonroleplaying.com
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Youtube: https://www.youtube.com/RedMoonRoleplaying 
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Curse of Strahd 41: Quietus

THIS IS THE FINAL EPISODE OF CURSE OF STRAHD

In November of 1462 the Hungarian king Matthias Corvinus had finally heard the requests of Vlad III Dracula to join him in his war against the Ottomans. He arrived in Transylvania to negotiate with Vlad, who had now lost his throne to his brother Radu, whom the Ottomans favored.

After long negotiations Corvinus decided that Vlad was a liability he could not afford and had Vlad imprisoned in his palace in Visegrád. Fourteen years passed until he was mentioned in writing again.

In 1476 Radu’s successor as prince of Wallachia, Basarab, was seen by the Hungarians as too friendly to the Ottomans. Corvinus decided to recognize Vlad as the lawful prince of Wallachia and together with Moldavian support Vlad’s Hungarian army invaded his homeland. In the end of 1476 Vlad was again crowned Prince of Wallachia.

However, his reign would be short as Basarab returned with a large Ottoman army supporting him in early 1477. Vlad III Dracula met his end when his small army was vanquished by Basarab’s forces. Vlad’s corpse was supposedly cut in to pieces and his head was sent to Sultan Mehmed II.

According to the stories Vlad III Dracula was buried in the monastery in Snagov. But when his supposed tomb was excavated in 1933, only horse bones were found within.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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The curse ends?

The curse ends?

Curse of Strahd 40: The Impaler

In 1462 the prince of Wallachia, Vlad III Dracula, led an army against his Ottoman overlords. He declared that he was fighting for Christianity, the crown of Hungary and its wearer king Matthias Corvinus, and had “killed 23,884 Turks and Bulgarians” during his campaign. He asked the king for his support in defeating the Ottomans.

Corvinus did not come to his aid however and an Ottoman army, 150,000 strong, the largest since the conquest of Constantinople according to the historian Chalkokondyles, crossed the Danube on June 4th 1462.

Vlad attempted to assassinate the Sultan in his camp but failed to reach the Sultan's tent, instead attacking the Vizier Mahmut Pasha. Retreating from the massive army Vlad employed scorched earth tactics. When the Ottomans entered the city of Târgoviște they were horrified to discover a "forest of the impaled".

Chalkokondyles writes thus: 
"The sultan was seized with amazement and said that it was not possible to deprive of his country a man who had done such great deeds, who had such a diabolical understanding of how to govern his realm and its people. And he said that a man who had done such things was worth much. The rest of the Turks were dumbfounded when they saw the multitude of men on the stakes. There were infants too affixed to their mothers on the stakes, and birds had made their nests in their entrails."

Campaign: “Curse of Strahd”, Dungeons & Dragons 
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Dracula.

Dracula.

Curse of Strahd 39: Dien Bien Phu

In March of 1954 France was at war with the Viet Minh independence movement in French Indochina. The first Indochina war had been going since 1946 and the French were planning to cut off Viet Minh supply lines going into Laos and tactically draw the Viet Minh in to a major confrontation to end the conflict once and for all.

France opted to fight at a fortress they built at Dien Bien Phu, deep in the hills of northwestern Vietnam. The fortress would be resupplied by air as the French were convinced the Viet Minh possessed no anti-air capabilities. The Viet Minh swiftly moved to surround the French and positioned heavy artillery and anti-aircraft guns all around the fortress, having pushed these up the slopes of the mountains overlooking the French positions and dug tunnels through the mountain.

On March 13th the Viet Minh opened fire upon the French positions and with the artillery spread out around the mountains the French could not mount any counter-battery fire. The French artillery commander committed suicide in desperation and while the French troops repulsed wave after wave of attacks by the Viet Minh they eventually ran out of supplies, the air drops being fewer and fewer as the Viet Minh anti-aircraft guns took out supply planes during every run.

After a two month siege the French forces surrendered, the government resigned and France withdrew from Indochina, separating the country in two at the 17th parallel. One war ends... another one begins.

Campaign: “Curse of Strahd”, Dungeons & Dragons 
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Forcing a final confrontation.

Forcing a final confrontation.

Curse of Strahd 38: Filicide

Filicide is the act of killing your own son or daughter. Five major reasons for the act have been identified and categorized by psychiatrists.

One is ”altruistic”, believing that it would be in the child’s best interest, for example if the child is terminally ill or the parent intends to kill themselves and don’t want the children left alone in what they consider a cruel world. Another reason is “acute psychosis”, for example believing that your child is possessed by an evil spirit and a danger. Then there are “unwanted children”, regarded as a hindrance by the parent. There are also "accidental killings", usually a result of physical abuse without the intent of murder. Finally there is "spousal revenge", such as in the Greek story of Medea who exacted revenge on her husband Jason by killing their children.

In the US alone about 500 children are killed each year by their parents with the mother being close to as likely to commit the horrendous act as the father.

Campaign: “Curse of Strahd”, Dungeons & Dragons 
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

Web: https://www.redmoonroleplaying.com 
iTunes: http://apple.co/2wTNqHx 
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Revenge.

Revenge.

Curse of Strahd 37: Snap! Crackle! Pop!

On January 3, 1943 the 360th Bomb Squadron of the US Air Force was conducting a daylight bombing raid over St. Nazaire in France, attempting to take out German submarine yards. Alan Magee was a ball turret gunner in one the B-17 bombers joining the dangerous raid.

The bomber took fire from German fighters which shot off parts of the right wing, sending the plane in to a deadly spin. Magee had no choice but to jump out of the plane… without a parachute. Convinced this was the end he welcomed the loss of consciousness that the rapid descent gave him.

He could not believe his eyes when he later woke up being patched up by German doctors. He had smashed through the glass ceiling of the St. Nazaire train station which had ended up breaking his fall. He had broken his right leg, almost severed his right arm and had 28 shrapnel wounds from shards of glass – but he was alive... having survived a fall of more than 6000 meters.

Campaign: “Curse of Strahd”, Dungeons & Dragons 
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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The crew of “Snap! Crackle! Pop!”

The crew of “Snap! Crackle! Pop!”

Curse of Strahd 36: Li's Field

The island of Hong Kong is in the middle of an area with very heavy cyclone activity and many of the neighboring countries are ravaged by frequent storms. This was the case in 2010 for example when the Severe Tropical Storm Lionrock impacted Taiwan and Fujian in China.

When looking at the path of the cyclone however, something looks strange, it’s as if the storm is repelled and unable to approach Hong Kong but able to move north right after passing it. Similar movements happened to typhoon Cimaron in 2006.

This has created a conspiracy theory that says that Hong Kong is protected by a force field created by the tycoon and billionaire Li Ka-Shing, specifically designed to repel severe weather like this.

At a survey conducted at a student forum in 2014, about 20% of respondents believed that “Li’s Field”, as it is known, did indeed exist.

Campaign: “Curse of Strahd”, Dungeons & Dragons 
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

Web: https://www.redmoonroleplaying.com 
iTunes: http://apple.co/2wTNqHx 
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Li’s field.

Li’s field.