Red Moon Roleplaying

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Filtering by Tag: D&D

To Ba'ator and Back 05: The Divine Tragedy... or the Infernal Comedy

In the fifth installment of this classic Planescape adventure, our characters must traverse the hellish plane of Baator to find (and then barter for) the keys to their escape from the fabled Pillar of Skulls… though how could they ever hope to trust something actually comprised of the souls of dead sages who in life had lied for a living?

But first, please enjoy Hjalmar and Aaron’s dramatic reading of excerpts from their character backgrounds given to each of them prior to gameplay. And special thanks to Jenny Randle for voicing Lady Maje Harkadies, Shaaraxxis (called “Stormsong”), and Vanel Harper! If you prefer to just jump forward to the actual-play action, please skip ahead to 31:00.

This episode features music from the enhanced soundtrack of the classic video game Planescape: Torment created by Black Isle Studios (music composed by Mark Morgan) and provided courtesy of the fine folks at Beamdog.

Visit Beamdog.com to access digital downloads of more classic RPG video games, remastered gaming soundtracks, and other great roleplaying resources!

Also using music by: Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. Used with permission from Cryo Chamber.

Full credits including additional tracks and SFX can be found here:
http://thereliquum.com

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To Ba'ator and Back 04: What Nightmares May (Yet) Come?

In the fourth installment of this classic Planescape adventure, our characters must wade through a river of blood… in this particular case: literally! And all on the blind hope that they will eventually be able to trade something of theirs for the information they need to escape the hellish plane of Baator… and that from a very dubious vendor indeed...

But first, please enjoy Mattiaz’s dramatic reading of excerpts from his character background that was provided to each player prior to gameplay. And special thanks to Jenny Randle for voicing Shaaraxxis, called “Stormsong”!

If you prefer to just jump forward to the actual-play action, please skip ahead to 10:30.

Featuring the Planescape: Torment soundtrack, courtesy of Beamdog.

Also using music by: Metatron Omega, Halgrath, Flowers for Bodysnatchers and Atrium Carceri. Used with permission from Cryo Chamber.

Full credits including additional tracks and SFX can be found here:
http://thereliquum.com

Web: https://www.redmoonroleplaying.com
iTunes: http://apple.co/2wTNqHx
Android: http://bit.ly/2vSvwZi
Youtube: https://www.youtube.com/RedMoonRoleplaying
Spotify: https://spoti.fi/30iFmzn
RSS: http://www.redmoonroleplaying.com/podcast?format=rss
Patreon: https://www.patreon.com/RedMoonRoleplaying

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B6 - The Veiled Society, with Fear of a Black Dragon

We had the amazing opportunity to play the classic Dungeons & Dragons module “B6 – The Veiled Society” from 1984, together with our friends at the Ennie-award winning old school RPG podcast ”Fear of Black Dragon”. The setting for the module is the city of Specularum in Mystara, where three powerful families are vying for power. Interestingly enough this is a hard-boiled detective story where the player characters have to solve a murder and avoid becoming victims of the scheming machinations of the three families.

The adventure was written by David “Zeb” Cook who would later on create the amazing Planescape setting.

There is a companion episode for this made by Fear of a Black Dragon where they analyze the module that you can listen to here
https://www.gauntlet-rpg.com/fear-of-a-black-dragon/the-veiled-society

Finally, music for this episode is provided by the amazing folks over at Heimat Der Katarstrophe, serving up only the finest Dungeon Synth for your enjoyment. Check out their stuff here
https://heimatderkatastrophe.bandcamp.com/

Dungeon Master: Tom McGrenery, Fear of a Black Dragon, The Gauntlet Network
Adventure: B6 - The Veiled Society, Dungeons & Dragons
Music by: Gnoll, Kobold, Sidereal Fortress, Dunjon Magik, Thongor, Silencio Permanente, Withmarrah and the unpronuncable artist from HDK4. Used with permission from Heimat Der Katastrophe

Web: https://www.redmoonroleplaying.com
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D&D - The Styes, Part 2: Dark Waters

A dark shadow falls on the city and there are things waiting in the dark waters. Will the mystery of the Lantern Man murders be solved?

We conclude our playthrough of the scenario "The Styes" from Dungeon Magazine #121, that is also featured in "Ghosts of Saltmarsh"

Adventure: The Styes, 2005, by Richard Pett
Music by: Cryo Chamber Collaboration

Web: https://www.redmoonroleplaying.com
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Patreon: https://www.patreon.com/RedMoonRoleplaying

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The Great Vilhaim Heist 06: The Suit

Desperate times calls for desperate measures it seems. Dark deeds await within the Citadel of Vilhaim...

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

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The Great Vilhaim Heist 02: The Serpent

Our motley crew heads to the port city of Low Dock in an attempt to procure a ship and assemble a crew.

Will they find what they need? Or will this become the shortest heist ever attempted? Find out as "The Great Vilhaim Heist" continues!

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

Web: https://www.redmoonroleplaying.com 
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Android: http://bit.ly/2vSvwZi 
Youtube: https://www.youtube.com/RedMoonRoleplaying 
RSS: http://www.redmoonroleplaying.com/podcast?format=rss 
Patreon: https://www.patreon.com/RedMoonRoleplaying

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The Great Vilhaim Heist 01: The Dragon

Over the coming few weeks we will be playing the adventure "The Great Vilhaim Heist" for Scarred Lands, a setting for Dungeons & Dragons by Onyx Path Publishing. We are again joined by The Gentleman Gamer Matthew Dawkins who will be our Dungeon Master for this adventure.

"Scarn. This world is not what it once was. Broken and battered, it was mauled in a great conflict that raged across its surface for years. The titans — primal beings, forces of nature that created and shaped Scarn — warred with their children, the gods, who had learned to draw power from the faith of lowly mortals wandering the face of Scarn. They clashed across the world, amassing armies using the creatures they created or who worshiped them. On one side were the “titanspawn,” twisted monsters and foul creatures loyal to the titans; on the other, the “divine races,” the mortals, banded together to aid the gods. Over time, the gods were successful and the titans subdued, but never destroyed. The gods are the sole rulers of Scarn now, fueled by the devout worship of their mortal followers.

Yet though the war is over, the damage remains, and it is for this reason that Scarn is now known as the Scarred Lands. That great conflict, known as both the Divine War and the Titanswar, has been over for a century and a half, but the healing process has only just begun. Much of Scarn’s topography has been twisted and warped in unnatural ways. And the titans, though dormant, are not dead. Welcome... to Scarred Lands"

Game: Scarred Lands, Onyx Path Publishing for Dungeons & Dragons 5th edition
Music by: Ager Sonus & Lesa Listvy, Cryo Chamber

Web: https://www.redmoonroleplaying.com 
iTunes: http://apple.co/2wTNqHx 
Android: http://bit.ly/2vSvwZi 
Youtube: https://www.youtube.com/RedMoonRoleplaying 
RSS: http://www.redmoonroleplaying.com/podcast?format=rss 
Patreon: https://www.patreon.com/RedMoonRoleplaying

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