Red Moon Roleplaying

Dark worlds await

Western: The Baron of Barbary Coast, Part 3 of 3

The San Francisco earthquake of 1906 was the beginning of the end for the Barbary Coast. The district was heavily damaged by the quake and the subsequent fires. Reconstruction did happen and it did see a brief revival as a somewhat cleaned-up entertainment area.

In 1913, and the fervor leading up to the prohibition of alcohol, the mayor of San Francisco, a man knows as "Sunny Jim", began a crusade against the moral decay that The Barbary Coast was the embodiment of. He was backed up by Randolph Hearst's news empire and there was little that could stop the crusade from succeeding. The last brothel closed in 1917.

So ends the tale of the hive of scum and villainy that was The Barbary Coast.

Adventure: The Baron of Barbary Coast, Western, Åskfågeln. Part 3 of 3.
Music: Phonothek
Recorded at: GothCon

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Interview with Fredrik Malmberg

We are happy to announce that we had the pleasure and great honor of welcoming a true legend in the Swedish roleplaying industry, Fredrik Malmberg, on the show.

Fredrik was one the founders of Äventyrsspel / Target Games, the company who made KULT, Drakar och Demoner, Mutant and many more back in the day. Today he is the CEO of Cabinet Entertainment, which owns the KULT license as well as the licenses of old Äventyrsspel games like Mutant, Mutant Chronicles, Warzone, Doomtrooper and Chronopia. Cabinet Entertainment also owns the IP’s created by the author Robert E. Howard, like Conan the Barbarian, Solomon Kane and others.

We spent about an hour speaking about the history of Swedish RPG's, the company he founded, the creation of and controversy surrounding KULT as well as his views on the development we have seen in the roleplaying industry over the last few years.

Music by: Atrium Carceri

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A Swedish legend.

A Swedish legend.

Curse of Strahd 09: 4'33

Four minutes, thirty-three seconds is a composition by the American composer John Cage from 1952. The score instructs the performers not to play their instruments for the duration of the piece. It is effectively, four minutes and thirty-three seconds of silence…

But not complete silence.

Because there is always the sound of the environment where the piece is performed. For Cage 4’33 epitomized his idea that any combination of sounds can be music.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Western: The Baron of Barbary Coast, Part 2 of 3.

The Barbary Coast was San Francisco's red light district during the latter part of the 19th and early 20th century. It featured dance halls, saloons, variety shows and brothels.

It was the California Gold Rush of 1849 that had given birth to the district, giving the tens of thousands of miners that had arrived something to spend their gold on. The area was mostly lawless and it was only vigilante justice that kept the Barbary Coast from descending into total chaos.

Adventure: The Baron of Barbary Coast, Western, Åskfågeln. Part 2 of 3.
Music: Phonothek
Recorded at: GothCon

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A hive of scum and villainy.

A hive of scum and villainy.

Curse of Strahd 08: Tastevin

The color of the wine is one indicator of how mature it is. As wine is stored and aged in dark cellars, Burgundian winemakers in the Middle Ages created the tastevin, a shallow saucer-like cup made of silver. The shiny inner surface would allow them to see the color of the wine even in candlelight.

For hundreds of years it was simply a tool for winemakers but around the year 1700 it became fashionable for affluent Frenchmen to carry the tastevin in their pockets as a status symbol. Made by master silversmiths the tastevin would be engraved with the wearer’s name and be highly prized possessions.

This changed with the French revolution when opulent displays of wealth, like carrying a silver cup around wherever you went, fell out of fashion

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Western: The Baron of Barbary Coast, Part 1 of 3

Cornelius Doubleday, the fiancé of the wealthy and highly successful businesswoman and estate owner Anne Rutledge, has gone missing during his charity work in the west. The last word from him was a request for a large sum of money, which made Anne wonder what exactly was going on out there. Now, with Cornelius's disappearance, there was nought to do but for Anne to set out on an expedition to find her fiancé and get some answers. 

With her she has her trusty butler, John A Bellinger, her dog Bessie, and two hired Pinkerton agents, Dexter Colby and Cedric Valentine, with a third agent, the local Jessie Tremaine, set to meet them at the San Francisco train station. 

Rupert Rutledge, Anne's spoiled dandy of a brother, has also come along on Anne's request. But does he perhaps have his own reasons for wanting a word with Mr Doubleday?

Adventure: The Baron of Barbary Coast, Western. Part 1 of 3.
Music: Phonothek
Recorded at: GothCon

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Curse of Strahd 07: Wallachia

The area known as Wallachia is a historical region of Romania that, under the leadership of the legendary voivode Radu the Black, broke free from Hungary in 1290. As the years passed the Ottoman Empire was growing rapidly on the southern border and came to dominate much of the Balkans, including Wallachia which was ultimately forced to become a vassal of the growing empire in 1417.

Accepting this status caused an internal crisis in the country that its leader, Vlad II Dracul, had to navigate carefully. The Ottoman Empire, knowing that Vlad had been a member of the ”Order of the Dragon”, a group of noblemen who opposed the Ottoman invasion, demanded Vlad II hand over his sons as hostages. He reluctantly accepted this and continued to rule an increasingly unruly nation.

In 1447 Vlad II was assassinated by Wallachian noblemen. To avoid the country spiraling deeper in to chaos the Ottoman Empire released Vlad’s son, Vlad III Dracul, to take the reins of the nation. Vlad III put the conspirators to death and brought order... but did so with an iron fist that spared no cruelty to those that challenged him. He earned the nickname “the Impaler” because of his favored method of execution.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Curse of Strahd 06: Métis

The French word Métis is derived from the latin mixtus and refers to a hybrid or someone of mixed ancestry. The term is most commonly used for Canadians with dual Indian-White ancestry, typically tracing their lineage back to unions between European trappers and traders and Algonquian women.

After the fall of New France in 1763 a distinctly unique identity began to foment among the Métis and they even formed their own nation. This Métis nation resisted the colonization efforts of Canada, a country that didn't exactly offer equality. 

This culminated in the North-West rebellion, an uprising by the Métis and a few other aboriginal groups against the Canadian state. The uprising was crushed... but today the Métis are recognized within the Canadian constitution as an ethnic group with their own culture and given special aboriginal rights.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Curse of Strahd 05: Alfr

In the Prose Edda, a book written in 1220 by the Icelandic poet Snorri Sturluson, two kinds of elves are described. The Ljósálfar are the light elves, fairer than the sun to look at, dwelling in the heavenly Álfheimr. Then there are the Dökkálfar, dark and swarthy and living underground.

The light and dark elves have been interpreted to be Sturluson taking the Christian stories of angels and demons and incorporating them in to Norse mythology.  As the "Elucidarium", an encyclopedia of Christian stories had been translated to Icelandic in the previous century it is believed that this could have served as an inspiration for Sturluson.

While the duality of light and dark, good and evil, are not unique to Christianity, it is still believed the stories of the light and dark elves may be one of few early examples of Christian stories being "paganised".

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Symbaroum: Lost in the Deep II / II

"In the ruins of Symbaroum a dream sight revealed
a well, a cauldron, a sinkhole.

Out of its depth a blightling came sidling,
filth forged in flesh, cruelty carved in bone,
a decoction of the World Serpent's marrow.

The blight beast ogled me hungrily
and in its burning eyes I saw the death of all"


Adventure: Lost in the Deep, Symbaroum. Part II of II.
Music: Iron Pact Orchestra, Sjellos and Halgrath

There is right now a Kickstarter going for the campaign module "Yndaros: The Darkest Star" for Symbaroum and you can make your pledge here https://www.kickstarter.com/projects/449518387/yndaros-the-darkest-star-award-winning-symbaroum-c

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The ruins.

The ruins.

Curse of Strahd 04: Cartomancy

Not long after playing cards appeared in Europe, around the 1400’s and 1500’s, they began to be used for fortune telling and divination. The tarot deck of playing cards especially became widely used for this purpose.

There were theories that the practice originated in ancient Egypt and the mysteries of Isis. The French priest Antoine Court de Gébelin even asserted that the name Tarot came from the Egyptian words "Tar" (road) and "Ro" (king), and translated to ”The Royal Road of Life”.

Other authors took this further and connected the use of the Tarot with the Romani people and asserted that, not only was the Tarot of Egyptian origin, so were the Romani people. 

The mistaken belief that Romani are in fact Egyptians is the etymology of the word “Gypsy”. That word, as well as connecting the Romani with the Tarot in popular culture, is something still very much alive today.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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The future is in the cards.

The future is in the cards.

Symbaroum: Lost in the Deep I / II

There has been a breach of one of the ancient taboos. Uldo, a young goblin from the barbarian village of Lobaram, has in an attempt to prove himself worthy decided to guide a group of Ambrian explorers into one of the ancient ruins in the forest of Davokar. 

Knowing that these ruins are grounds tabooed by the Huldra, his older brother, Uhuglas, who has been honored with title of the chieftain's personal guard, is very ashamed of his brother's actions. He, along with the village witch, Algaya, has decided to take things into their own hands in order to try and stop Uldo… before it's too late. 

Together with Algaya's fierce animal familiar, the boar Mortia, they have traveled for a few days in to the depths of the forest. However, there has been no sign of the rascal Uldo and the Ambrian company. Now Uhuglas, Algaya and Mortia are standing at the outskirts of the ruins, the ancient grounds where no one from the tribes have set foot, with the risk of suffering heavy corruption from whatever dark force might be lurking in there.

There is right now a Kickstarter going for the campaign module "Yndaros: The Darkest Star" for Symbaroum and you can make your pledge here https://www.kickstarter.com/projects/449518387/yndaros-the-darkest-star-award-winning-symbaroum-c

Adventure: Lost in the Deep, Symbaroum. Part I of II.
Music: Iron Pact Orchestra, Sjellos and Halgrath

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Taboo.

Taboo.

Neotech Edge: Rentacops 02 / 02

The year is 2070. The world is ravaged by climate disasters, class division and war. From a devastated countryside and nations swallowed by the ocean a flood of refugees pours in to the bustling megacities. They become part of the kaleidoscope of subcultures that are constantly fighting to assert themselves in the overwhelming media buzz.

Automatization and AI bring prosperity to a new genetically modified social elite while the masses accept a corporately sponsored universal basic income and stream artificial happiness straight from the Layers right in to their optical nerves. The System, a symbiosis of AI-controlled corporations and states surveils and herds the masses to the temple of mass consumption. But in a world where everything is connected, hacking has become a new form of magic. The movement Anon is linked together through darknets where the System is beginning to be turned against itself.

It  doesn’t matter if your posse is made up of tech-savvy Anons, the Nomo environmental radicals, spaced out Orbitals, hardened Krims or glamorous Nymphets. The world is anyways rushing towards collapse… or towards a new post-singularity paradise.

Neotech Edge is being Kickstarted (Swedish only currently) right now and you can make your pledge here https://www.kickstarter.com/projects/helmgast/neotech-edge-reboot-av-det-klassiska-cyberpunk-rol

Adventure: Rentacops, Neotech Edge. Part 2 of 2.
Music by: protoU, album "The Edge of Architecture"

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2070.

2070.

Curse of Strahd 03: Renfield Syndrome

Renfield syndrome, or clinical vampirism, is the unusual obsession with drinking blood. The syndrome is named after Dracula’s follower R.M. Renfield who appears in Bram Stoker’s novel from 1897

The condition has appeared in psychiatric literature dating as far back as 1892 and has usually been mentioned in connection with extraordinarily violent crimes. It’s not, however, recognized by the Diagnostic and Statistical Manual of Mental Disorders (DSM) and the very few cases that have been recorded could be regarded as forms of schizophrenia or paraphilia.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Neotech Edge: Rentacops 01 / 02

Sentry PRD, OpC, Pact-district 143, New Kai Tak, 2070

This introductory mode of Sensei will with clear visualizations give you everything you need to know for a quick and painless start in the world’s largest security company, Sentry. Hong Kong and The Pearl River Delta is one of our premier markets and here 30000 others just like you, from all walks of life, have realized that correctly prioritized security and investigation is a service in demand throughout the middle class market.

You have already been placed in an optimized team of Patrol Officers, Incident Officers and Enforcement Officers in order to surveil, intervene, investigate and sentence perpetrators involved in breaches of the law against our clients. The market will be reassured that insurance with Sentry means a safe and secure every day...

At GothCon Craig and Hjalmar had the privilege of playing the scenario ”Rentacops” for Helmgast’s upcoming roleplaying game Neotech Edge. The Gamemaster was Ola Jentzsch and this time we were also joined by a third player, Jenny Bremberg.

Neotech Edge is being Kickstarted (Swedish only currently) right now and you can make your pledge here https://www.kickstarter.com/projects/helmgast/neotech-edge-reboot-av-det-klassiska-cyberpunk-rol

Adventure: Rentacops, Neotech Edge. Part 1 of 2.
Music by: protoU, album "The Edge of Architecture"

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Neotech Edge.

Neotech Edge.

Curse of Strahd 02: Shroud of Turin

The Shroud of Turin is believed by some to be the burial shroud that Jesus of Nazareth was wrapped in when he was buried after the crucifixion.  On it remains the negative image of what is believed to be his face. The true nature of the shroud is a controversial topic however with many studies coming out supporting the shroud’s authenticity, and many rejecting it.

A digital study in 1978 reported detecting the impressions of coins placed on both eyes. A two-lepton coin on the right eyelid and a one-lepton coin on the left.

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Curse of Strahd 01: Beregost 1391 DR

The storm is raging tonight over the town of Beregost. Wind and rain pelt the town with a fury odd for this time of year. A thick mist has also descended upon the town causing many tonight to be staying firmly indoors.

The hour is late, yet there still seems to be some activity occurring at the old “Burning Wizard” inn. It is here that Dawnbringer Roman will meet the half-orc Roshik. It is here our story will begin.

Follow us… into the mist...

Campaign: “Curse of Strahd”, Dungeons & Dragons
Music by: Metatron Omega, Flowers for Bodysnatchers & Wordclock

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Our story begins...

Our story begins...

The Black Madonna: Q&A

A big thank you to all who sent in questions regarding our playthrough of “The Black Madonna”. We answered every question we got and hope that you will enjoy our answers.
With this we close the book on “The Black Madonna” and bid it a fond farewell.

Next Friday it’s time for our new campaign, “Curse of Strahd” for Dungeons & Dragons 5th edition with Craig as the Dungeon Master.

Campaign: "The Black Madonna", KULT: Divinity Lost
Music by: Atrium Carceri

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The Black Madonna: Postmortem

That’s it. It’s over. After 17 play sessions and 35 episodes we have finally finished “The Black Madonna” for KULT: Divinity Lost. The journey took us from Hamburg to Berlin, Frankfurt-an-der-Oder, Moscow and finally Leningrad, with stops in the Dream World and Inferno.

Listen to us talk at length about our experiences in this postmortem that was recorded two days after we finished the campaign, back in mid-December of last year.

Tomorrow we will be answering your questions!

Campaign: "The Black Madonna", KULT: Divinity Lost
Music by: Atrium Carceri

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The Black Madonna 35: Victory Day

The Great Patriotic War came to define the soul of the Soviet Union. It was a brutal, merciless slaughter and the Soviet war dead, both civilian and military, is estimated at 25 million people. 1.5 million of those died at the Siege of Leningrad. It was the sacrifice and perseverance of the people of the Soviet Union that ultimately defeated Nazi Germany.

But what followed the war was not peace, but a Cold War, a paranoid regime that murdered millions of its own people, tried to control their thoughts and worked them to death in gulags. A dictatorship that made slaves of the people they supposedly had liberated.  Half of Europe was plunged in to a repressive darkness… and dawn did not break until 1989.

Yet, the sacrifices of the Soviet Union in the Great Patriotic War are celebrated every year on May 9th at Red Square. Victory Day.

This is the end. Apotheosis.

Campaign: "The Black Madonna", KULT: Divinity Lost
Music by: Atrium Carceri

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That which is guarded.

That which is guarded.

The Crypts underneath the Black Cathedral and Kalenko's Palace.

The Crypts underneath the Black Cathedral and Kalenko's Palace.